20 Years of experience specializing in high-fidelity **AAA Realism** and **Award-Winning Stylized** character art, mastering traditional hand-painted techniques through modern PBR/NPR workflows.
A deep dive into the creation of a stylized hero character for the Ragnarok IP.
Goal: Translate 2D concepts to 3D while optimizing for mobile performance (~8k tris).
Maintaining clean, quad-based topology was critical for the facial rigging system.
Loops were specifically optimized around the eyes and mouth to support anime-style expressions without mesh distortion.
Challenge: Keeping the silhouette smooth on mobile constraints.
Solution: Strategic use of hard edges and baked normals only where necessary.
100% Hand-painted diffuse map using Photoshop & Substance Painter. Lighting information is baked into the texture to support the NPR (Non-Photorealistic) look.
Expanding the world: Creating immersive, stylized environments optimized for mobile.
Focus: Modular assets, tileable hand-painted textures, and world building.
Created a set of reusable props (crates, barrels, pillars) sharing a single texture atlas to minimize draw calls.
Seamless looping textures for ground and walls, painted in Photoshop with a focus on stylized "chunky" details readable on small screens.
Final implementation within Unity Engine, showcased on target mobile devices.
Seeking Lead or Senior Character Artist roles in the AAA or large-scale mobile/stylized space.
Email: [email protected]